At Autodesk we prefer to think of more than just software, but rather the whole environment of an AutoCAD 2002 user. The AutoCAD 2002 Bible should be part of every user’s immediate environment. Work with it. Refer to it each time you have a question. Use it to augment the digital learning resources that come with AutoCAD 2002: AutoCAD Learning Assistance, AutoCAD Today, the Help system, and the online resources of Autodesk Point A, which is seamlessly integrated into AutoCAD 2002. Keep the AutoCAD 2002 Bible handy and browse through it whenever you need a break or have some spare time. You’ll discover myriad capabilities to AutoCAD 2002 you probably weren’t aware even existed. You’ll learn new and better ways to accomplish tasks, and continuously improve your overall performance using AutoCAD 2002.
Wayne Hodgins
Strategic Futurist
Director, Worldwide Learning Strategies
Autodesk, Inc.
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AutoCAD 2002 Bible


0
cangkeman
Tjap:
3D Modeling
CATIA for Design and Engineering


Version 5 Releases 14 & 15
This tutorial will demonstrate the creation of extruded features within CATIA. An extruded feature is defined as a profile swept a straight direction a user-defined distance. CATIA’s Pad command is used to create positive spaced extrusions (mass), while the Pocket command is used to create negative space or cut features.
The following topics will be covered within this tutorial:
• Setting CATIA options
• Viewing toolbars
• Sketching geometry
• Using the Profile tool to create sketch geometry
• Creating dimensional constraints
• Creating geometric constraints
• Creating a Pad feature
• Creating a Pocket feature
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cangkeman
Tjap:
3D Modeling
3ds max 5 For Dummies


by Shamms Mortier
Welcome to the world of virtual 3D design and animation, as crafted and presented in 3ds max — no less than the world’s largest-selling 3D application. 3ds max (insert the trumpet fanfare here) is used all over the world by thousands of designers to develop 3D interactive games and realistic 3D effects for movies and television, and to create astounding 3D content for display on the Web. Purchasing and working through this book will give you an enhanced introduction to 3D design and animation in general — and some hands-on experience with 3ds max itself — to bring your 3D ideas to life.
For folks unfamiliar with the way 3D software works, using 3ds max can be a daunting task. Just hefting the weighty documentation that comes with the software can be frightening. The documentation is thorough and detailed enough, but it’s not quite as welcoming as your grandmother waiting at the door with fresh baked cookies to soothe your fears. When you first open the software on the screen, you may get another shock. The complexity looks overwhelming to many beginners, so much so that it may cause you to stare at the 3ds max interface in a wide-eyed slack-jawed fashion. This book, on the other hand, is designed so that your introduction to 3ds max will be as warm and fuzzy as possible, while at the same time presenting all the information you need to know in order to dive into the realm of your own 3D visions...
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cangkeman
Tjap:
3D Modeling